Hive Dive is a StarFox-inspired on-rails shooter. Defend Patagonia from the Aliens! This was a year-long project at Breda University of Applied Sciences
Role: In the project, I am taking the role of the design lead, where I prioritize tasks in the project and share our progress with our producer, other leads and stakeholders.
Lead Responsibilities:
Since taking on the role of Design Lead, most of my time has been spent on my lead responsibilities.
This includes planning and prioritizing sprints with the producer and other leads, reprioritizing the game's scope, and meeting stakeholders.
Additionally, I test the game both internally using build reviews and playtesting with external playtesters.
Leading a team of designers has been a challenging but rewarding journey, which has not been without any hurdles. But this is a good experience for my future career.
UI/UX:
I worked on designing some of the UI elements, some of which were sadly not part of our game due to time constraints.
3C's:
I designed the current player's 3Cs (Character, Camera, and Controls). By adding overheating mechanics, I intended the player to be easy to control with some strategy.
Goal: Per our assigned brief, we aimed to create a StarFox-inspired on-rails shooter set in 2050s Patagonia. We started by researching on-rail shooter games. Due to time constraints we focussed on the on-rails part making it into an endless runner game.
Research: We researched multiple games, including StarFox and inspired games. What makes them satisfying and good to play? We also researched Patagonion biomes to create exciting environments.
Result: The game is available for free on Steam
Unreal Engine 5
Time : 1 Year
Steam Store: